s— title: "Hedgewars Strategy" date: 2025-11-15T23:28:43+01:00 draft: true —

First turn

#ScenarioMethodEst. DamageReliabilityRisk
2BarrelDynamite150 +★★★★★🔥 Splash possible
5BarrelMortar/Cluster chain145–200 max★★★★☆🎯 Accuracy-dependent
3MineDynamitee125 +★★★★★✅ Safe
5BarrelHammer108–120★★★★☆⚠️ Needs precise positioning
1BarrelKamikaze105–150 +★★★★★☠️ Self-kill
6NonePerfect Mortar/Cluster100–145★★★☆☆🎯 Skill-based
7BarrelFlamethrower/Molotov100 +★★★★☆🔥 Fire spread
8MineGrenade100★★★☆☆⚠️ Timer-sensitive
4MineKamikaze80-110 +★★★★☆☠️ Self-kill
8NoneDynamite only75★★★★★✅ Safe

2 turns

#ScenarioMethodEst. DamageReliabilityRisk
3BarrelConstructionCluster Bomb → Barrel200+ max★★★★☆🎯 Skill-dependent
12NoneConstructionMortar/Cluster Bom145–160+★★★☆☆🎯 Skill-based, requires precise bounce
14Barrel/MineConstructionDynamite/Cluster Bomb/Kamikaze220+ max★★★☆☆🎯 Very skill-intensive
9MineConstructionMortar/Cluster Bombs145–160+★★★☆☆🎯 Skill-based
13noneDynamiteGrenade/mine125★★★★☆⚠️ Timing & positioning
9noneHammerShotgun83★★★★☆🎯 Requires two hedgehogs in sequence, moderate skill
10noneKamikazeShotgun/Grenade80-110★★★★☆☠️ First hedgehog dies
#ScenarioMethod / SequenceEst. DamageTurnsReliabilityRisk
—————-—————————————————-———–—–———–———————————————————–
1BarrelConstruction → Cluster Bomb → Barrel200+ max1–2★★★★☆🎯 Skill-dependent, precise placement
8MineDynamite → Mine125–1351–2★★★★★🔥 Safe if positioning allows
10BarrelMolotov / Flamethrower → Barrel → follow-up shot100–1202★★★★☆🔥 Fire spread, skill-dependent
#ScenarioMethodTurnsEst. DamageNotes / Risk
————————————————————————————————-—–———–————————————————————————————————————–
1Barrel nearbyConstruction → Cluster Bomb → Shotgun3200+Construct sticky flames to ensure fragment triggers barrel; second hedgehog cleans up. Skill-dependent aiming.
7Barrel + Mine comboCluster Bomb → barrel → switch → Dynamite → mine3200+Multi-hazard chaining; very high damage; requires precise positioning.
8Flat terrain + hazardsKamikaze → sticky flames / Barrel → Grenade2–3150–180Combines positional manipulation + hazard + second hedgehog cleanup.
5Mine + open terrainDynamite → switch → Cluster Bomb2145–170Rope positions enemy over mine; Dynamite triggers; Cluster Bomb finishes kill.
6Flat / destructible terrainConstruction → Mortar / Cluster Bomb → sticky flames setup2–3145–160+Use Construction to place sticky flames around enemy, then fragment weapon detonates flames for extra damage.
4Barrel + open terrainConstruction → Molotov → Barrel chain → switch → Hammer2–3130–160+Sticky flames ignite barrel; second hedgehog finishes with Hammer.
10Barrel + explosive terrainMolotov → Barrel → sticky flames → switch → Shotgun2130–150Style combo; risk: precise positioning needed to ignite barrel with Molotov flames.
9Flat / no hazardConstruction → Cluster Bomb → Shotgun2120–145Sticky flames help push damage above 100; safe if aiming carefully.

3 turns

#ScenarioMethodTurnsEst. DamageNotes / Risk
————————————————————————————————-—–———–————————————————————————————————————–
2BarrelConstructionCluster Bomb → Flames200+★★★★☆🎯 Skill-dependent
5BarrelConstructionCluster Bomb + Dynamite220+ max★★★☆☆🎯 Very skill-intensive

Legend

  • Expected Damage: Approximate total damage considering primary weapon + hazard chain + environmental effects.
  • Reliability:

    • ★★★★★ = almost guaranteed with correct positioning
    • ★★★★☆ = very high, minor skill required
    • ★★★☆☆ = medium, depends on precision or randomness
  • Risk:

    • ✅ Safe = no self-harm
    • ☠️ Self-sacrifice = hedgehog dies
    • 🔥 Fire spread = potential collateral damage
    • ⚠️ Precise setup = may fail if mispositioned
    • 🎯 Skill-based = requires high accuracy / timing